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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysAnim.cpp |
void UpdateRBJointMotors&40;&41;
Remarks
Iterate over each joint in the physics for this mesh, setting its AngularPositionTarget based on the animation information.