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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
- USkinnedMeshComponent::UpdateLODStatus()
- USkeletalMeshComponent::UpdateLODStatus()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
virtual bool UpdateLODStatus&40;&41;
Remarks
Update the PredictedLODLevel and MaxDistanceFactor in the component from its MeshObject. true if LOD has been changed. false otherwise.