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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
- UPrimitiveComponent::SweepComponent()
- USkeletalMeshComponent::SweepComponent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
virtual bool SweepComponent
&40;
FHitResult & OutHit,
const FVector Start,
const FVector End,
const FQuat & ShapRotation,
const FCollisionShape & CollisionShape,
bool bTraceComplex
&41;
Remarks
Trace a shape against just this component. Will trace against each body, returning as soon as any collision is found. Note that this collision may not be the closest. true if a hit is found
Parameters
| Name | Description |
|---|---|
| OutHit | Information about hit against this component, if true is returned |
| Start | Start location of the trace |
| End | End location of the trace |
| ShapeWorldRotation | The rotation applied to the collision shape in world space |
| CollisionShape | Collision Shape |
| bTraceComplex | Whether or not to trace complex |