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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
virtual void SetNotifyRigidBodyCollisionBelow
&40;
bool bNewNotifyRigidBodyCollision,
FName BoneName,
bool bIncludeSelf
&41;
Remarks
Changes the value of bNotifyRigidBodyCollision on all bodies below a given bone
Parameters
| Name | Description |
|---|---|
| bNewNotifyRigidBodyCollision | The value to assign to bNotifyRigidBodyCollision |
| BoneName | Name of the body to turn hit notifies on (and below) |
| bIncludeSelf | Whether to modify the given body (useful for roots with multiple children) |