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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
void SetMorphTarget
&40;
FName MorphTargetName,
float Value,
bool bRemoveZeroWeight
&41;
Remarks
Set Morph Target with Name and Value(0-1)
Parameters
| Name | Description |
|---|---|
| bRemoveZeroWeight | : Used by editor code when it should stay in the active list with zero weight |