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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent > API/Runtime/Engine/Components/USkeletalMeshComponent/PerformAnimationProcessing
Deprecated * Please use PerformAnimationEvaluation with different signature
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
void PerformAnimationProcessing
&40;
const USkeletalMesh &42; InSkeletalMesh,
UAnimInstance &42; InAnimInstance,
bool bInDoEvaluation,
TArray< FTransform > & OutSpaceBases,
TArray< FTransform > & OutBoneSpaceTransforms,
FVector & OutRootBoneTranslation,
FBlendedHeapCurve & OutCurve
&41;