Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
bool GetTransformAttribute
&40;
const FName & BoneName,
const FName & AttributeName,
FTransform DefaultValue,
FTransform & OutValue,
ECustomBoneAttributeLookup LookupType
&41;
Remarks
Get FTransform type attribute value. Whether or not the atttribute was successfully retrieved
Parameters
| Name | Description |
|---|---|
| BoneName | Name of the bone to retrieve try and retrieve the attribute from |
| AttributeName | Name of the attribute to retrieve |
| OutValue | (reference) Retrieved attribute value if found, otherwise is set to DefaultValue |
| LookupType | Determines how the attribute is retrieved from the specified BoneName (see ECustomBoneAttributeLookup) |