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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
Syntax
TMap< int32, FClothSimulData > CurrentSimulationData
Remarks
Simulation data written back to the component after the simulation has taken place. If this data is required by any system other than rendering, bWaitForParallelClothTask must be true. If bWaitForParallelClothTask is false, this data cannot be read on the game thread, and there must be a call to HandleExistingParallelClothSimulation() prior to accessing it.