Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
- USceneComponent::ShouldCollideWhenPlacing()
- UBrushComponent::ShouldCollideWhenPlacing()
- ULightComponentBase::ShouldCollideWhenPlacing()
- UShapeComponent::ShouldCollideWhenPlacing()
- UStaticMeshComponent::ShouldCollideWhenPlacing()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
virtual bool ShouldCollideWhenPlacing() const
Remarks
If true, bounds should be used when placing component/actor in level. Does not affect spawning.