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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULightComponentBase
- USceneComponent::ShouldCollideWhenPlacing()
- ULightComponentBase::ShouldCollideWhenPlacing()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/LightComponentBase.h |
| Include | #include "Components/LightComponentBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp |
virtual bool ShouldCollideWhenPlacing() const
Remarks
We return a small bounds to allow us to non-interpenetrates when placing lights in the level.