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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
- UActorComponent::OnUnregister()
- USceneComponent::OnUnregister()
- UAudioComponent::OnUnregister()
- UChildActorComponent::OnUnregister()
- UForceFeedbackComponent::OnUnregister()
- UInstancedStaticMeshComponent::OnUnregister()
- ULightComponentBase::OnUnregister()
- UParticleSystemComponent::OnUnregister()
- UPhysicsConstraintComponent::OnUnregister()
- UPhysicsFieldComponent::OnUnregister()
- UPostProcessComponent::OnUnregister()
- UPrimitiveComponent::OnUnregister()
- UInstancedStaticMeshComponent::OnUnregister()
- UParticleSystemComponent::OnUnregister()
- USkeletalMeshComponent::OnUnregister()
- USkinnedMeshComponent::OnUnregister()
- USkeletalMeshComponent::OnUnregister()
- UStaticMeshComponent::OnUnregister()
- UInstancedStaticMeshComponent::OnUnregister()
- UVectorFieldComponent::OnUnregister()
- URuntimeVirtualTextureComponent::OnUnregister()
- USceneCaptureComponent::OnUnregister()
- USkeletalMeshComponent::OnUnregister()
- USkinnedMeshComponent::OnUnregister()
- USkeletalMeshComponent::OnUnregister()
- UStaticMeshComponent::OnUnregister()
- UInstancedStaticMeshComponent::OnUnregister()
- UStereoLayerComponent::OnUnregister()
- UVectorFieldComponent::OnUnregister()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void OnUnregister()
Remarks
Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called.