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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UActorComponent::OnUnregister()
- USceneComponent::OnUnregister()
- UPrimitiveComponent::OnUnregister()
- UInstancedStaticMeshComponent::OnUnregister()
- UParticleSystemComponent::OnUnregister()
- USkeletalMeshComponent::OnUnregister()
- USkinnedMeshComponent::OnUnregister()
- USkeletalMeshComponent::OnUnregister()
- UStaticMeshComponent::OnUnregister()
- UInstancedStaticMeshComponent::OnUnregister()
- UVectorFieldComponent::OnUnregister()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual void OnUnregister()
Remarks
Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called.