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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
- UActorComponent::OnComponentDestroyed()
- USceneComponent::OnComponentDestroyed()
- USceneCaptureComponentCube::OnComponentDestroyed()
- UComposurePostProcessPass::OnComponentDestroyed()
- ULandscapePatchComponent::OnComponentDestroyed()
- UVCamComponent::OnComponentDestroyed()
- USceneCaptureComponent2D::OnComponentDestroyed()
- UCameraComponent::OnComponentDestroyed()
- UCineCameraComponent::OnComponentDestroyed()
- UGroomComponent::OnComponentDestroyed()
- UMotionControllerComponent::OnComponentDestroyed()
- USceneCaptureComponent::OnComponentDestroyed()
- USceneCaptureComponentCube::OnComponentDestroyed()
- USceneCaptureComponent2D::OnComponentDestroyed()
- UChildActorComponent::OnComponentDestroyed()
- UCineCameraComponent::OnComponentDestroyed()
- UNiagaraComponent::OnComponentDestroyed()
- UWaterBodyComponent::OnComponentDestroyed()
- USkeletalMeshComponent::OnComponentDestroyed()
- UPrimitiveComponent::OnComponentDestroyed()
- UGroomComponent::OnComponentDestroyed()
- UMotionControllerComponent::OnComponentDestroyed()
- UNiagaraComponent::OnComponentDestroyed()
- UWaterBodyComponent::OnComponentDestroyed()
- USkeletalMeshComponent::OnComponentDestroyed()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void OnComponentDestroyed
&40;
bool bDestroyingHierarchy
&41;
Remarks
Called when a component is destroyed
Parameters
| Name | Description |
|---|---|
| bDestroyingHierarchy | True if the entire component hierarchy is being torn down, allows avoiding expensive operations |