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API > API/Runtime > API/Runtime/CinematicCamera > API/Runtime/CinematicCamera/UCineCameraComponent
- UActorComponent::OnComponentDestroyed()
- USceneComponent::OnComponentDestroyed()
- UCameraComponent::OnComponentDestroyed()
- UCineCameraComponent::OnComponentDestroyed()
References
Module | CinematicCamera |
Header | /Engine/Source/Runtime/CinematicCamera/Public/CineCameraComponent.h |
Include | #include "CineCameraComponent.h" |
Source | /Engine/Source/Runtime/CinematicCamera/Private/CineCameraComponent.cpp |
virtual void OnComponentDestroyed
&40;
bool bDestroyingHierarchy
&41;
Remarks
Called when a component is destroyed
Parameters
Name | Description |
---|---|
bDestroyingHierarchy | True if the entire component hierarchy is being torn down, allows avoiding expensive operations |