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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
- USceneComponent::OnChildAttached()
- UNiagaraComponent::OnChildAttached()
- UGroomComponent::OnChildAttached()
- UDynamicMeshComponent::OnChildAttached()
- UParticleSystemComponent::OnChildAttached()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
virtual void OnChildAttached
&40;
USceneComponent &42; ChildComponent
&41;
Remarks
Called after a child scene component is attached to this component. Note: Do not change the attachment state of the child during this call.