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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Transformation",
Meta=(DisplayName="DetachFromParent (Deprecated)"))
virtual void DetachFromParent
(
bool bMaintainWorldPosition,
bool bCallModify
)
Remarks
DEPRECATED - Use DetachFromComponent() instead