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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void DetachFromComponent
(
const FDetachmentTransformRules & DetachmentRules
)
Remarks
Detach this component from whatever it is attached to. Automatically unwelds components that are welded together (See AttachToComponent), though note that some effects of welding may not be undone.
Parameters
Name | Description |
---|---|
DetachmentRules | How to handle transforms & modification when detaching. |