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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent > API/Runtime/Engine/Components/UPrimitiveComponent/PreSave
Deprecated * Use version that takes FObjectPreSaveContext instead.
- UObject::PreSave()
- UPrimitiveComponent::PreSave()
- ULandscapeHeightfieldCollisionComponent::PreSave()
- UStaticMeshComponent::PreSave()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include | #include "Components/PrimitiveComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGSvoid PreSave
&40;
const class ITargetPlatform &42; TargetPlatform
&41;