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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/UObject > API/Runtime/CoreUObject/UObject/UObject/PreSave
Deprecated * Use version that takes FObjectPreSaveContext instead.
- UObject::PreSave()
- UObjectRedirector::PreSave()
- UEnvQueryTest_GameplayTags::PreSave()
- UPlatformMediaSource::PreSave()
- UBaseMediaSource::PreSave()
- UK2Node_FunctionEntry::PreSave()
- UPrimaryDataAsset::PreSave()
- UConversationDatabase::PreSave()
- UHLODProxy::PreSave()
- UDataRegistrySource_CurveTable::PreSave()
- UConversationDatabase::PreSave()
- UDataRegistrySource_DataTable::PreSave()
- USlateVectorArtData::PreSave()
- UAnimNotify::PreSave()
- UTexture2D::PreSave()
- UGroomBindingAsset::PreSave()
- UAnimStreamable::PreSave()
- ULandscapeHeightfieldCollisionComponent::PreSave()
- UNiagaraSystem::PreSave()
- UPoseAsset::PreSave()
- UWorldPartitionRuntimeSpatialHash::PreSave()
- URigVMBlueprint::PreSave()
- ALODActor::PreSave()
- UWidgetBlueprint::PreSave()
- UAnimSequence::PreSave()
- ULightComponent::PreSave()
- UStaticMeshComponent::PreSave()
- UParticleSystem::PreSave()
- UEdGraphNode::PreSave()
- UK2Node_FunctionEntry::PreSave()
- UGroomAsset::PreSave()
- UMaterialInstance::PreSave()
- UAnimMontage::PreSave()
- ULevel::PreSave()
- ALandscapeProxy::PreSave()
- UBlueprint::PreSave()
- URigVMBlueprint::PreSave()
- UWidgetBlueprint::PreSave()
- UNiagaraScript::PreSave()
- UMaterialInterface::PreSave()
- UMaterialInstance::PreSave()
- UMaterial::PreSave()
- UMaterial::PreSave()
- UTexture::PreSave()
- UTexture2D::PreSave()
- USkeletalMesh::PreSave()
- UPrimitiveComponent::PreSave()
- ULandscapeHeightfieldCollisionComponent::PreSave()
- UStaticMeshComponent::PreSave()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual void PreSave
&40;
const class ITargetPlatform &42; TargetPlatform
&41;