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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UActorComponent::OnRegister()
- USceneComponent::OnRegister()
- UPrimitiveComponent::OnRegister()
- UMassCrowdLaneDataRenderingComponent::OnRegister()
- USmartObjectDebugRenderingComponent::OnRegister()
- UNaniteDisplacedMeshComponent::OnRegister()
- UNavCorridorTestingComponent::OnRegister()
- UCableComponent::OnRegister()
- UCalibrationPointComponent::OnRegister()
- UNavLinkComponent::OnRegister()
- UZoneShapeComponent::OnRegister()
- UZoneGraphTestingComponent::OnRegister()
- UGeometryCacheComponent::OnRegister()
- UZoneGraphAnnotationTestingComponent::OnRegister()
- UVectorFieldComponent::OnRegister()
- UZoneGraphRenderingComponent::OnRegister()
- UZoneGraphAnnotationComponent::OnRegister()
- UDeformableTetrahedralComponent::OnRegister()
- PAPER2UPaperTerrainComponent::OnRegister()
- UImagePlateComponent::OnRegister()
- UWidgetComponent::OnRegister()
- UGroomComponent::OnRegister()
- UMotionControllerComponent::OnRegister()
- UVirtualHeightfieldMeshComponent::OnRegister()
- UContextualAnimSceneActorComponent::OnRegister()
- UNiagaraComponent::OnRegister()
- UNavMeshRenderingComponent::OnRegister()
- ULandscapeHeightfieldCollisionComponent::OnRegister()
- UControlRigComponent::OnRegister()
- ULandscapeSplinesComponent::OnRegister()
- UInstancedStaticMeshComponent::OnRegister()
- UWaterBodyComponent::OnRegister()
- UStaticMeshComponent::OnRegister()
- UNaniteDisplacedMeshComponent::OnRegister()
- UInstancedStaticMeshComponent::OnRegister()
- UGeometryCollectionComponent::OnRegister()
- ULandscapeComponent::OnRegister()
- USkinnedMeshComponent::OnRegister()
- USkeletalMeshComponent::OnRegister()
- UParticleSystemComponent::OnRegister()
- USkeletalMeshComponent::OnRegister()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include | #include "Components/PrimitiveComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual void OnRegister&40;&41;
Remarks
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.