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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::IsShown()
- UBrushComponent::IsShown()
- UBillboardComponent::IsShown()
- ULandscapeHeightfieldCollisionComponent::IsShown()
- UStaticMeshComponent::IsShown()
- ULandscapeComponent::IsShown()
- USkeletalMeshComponent::IsShown()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual bool IsShown
&40;
const FEngineShowFlags & ShowFlags
&41; const
Remarks
- Would this primitive be shown with these rendering flags.
-
Currently this only implemented properly for the editor selectable primitives.