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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::HasValidSettingsForStaticLighting()
- UStaticMeshComponent::HasValidSettingsForStaticLighting()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
virtual bool HasValidSettingsForStaticLighting
&40;
bool bOverlookInvalidComponents
&41; const
Remarks
Returns true if the component is static and has the right static mesh setup to support lightmaps.