Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::GetEditorMaterial()
- UStaticMeshComponent::GetEditorMaterial()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
virtual UMaterialInterface &42; GetEditorMaterial
&40;
int32 ElementIndex
&41; const
Remarks
Returns the material to show in the editor details panel as being used.