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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::GetBodySetup()
- ULakeCollisionComponent::GetBodySetup()
- UOceanCollisionComponent::GetBodySetup()
- UBrushComponent::GetBodySetup()
- PAPER2UPaperSpriteComponent::GetBodySetup()
- UShapeComponent::GetBodySetup()
- UModelComponent::GetBodySetup()
- UDestructibleComponent::GetBodySetup()
- UWidgetComponent::GetBodySetup()
- PAPER2UPaperTerrainComponent::GetBodySetup()
- PAPER2UPaperTileMapComponent::GetBodySetup()
- USplineMeshComponent::GetBodySetup()
- PAPER2UPaperFlipbookComponent::GetBodySetup()
- UProceduralMeshComponent::GetBodySetup()
- UStaticMeshComponent::GetBodySetup()
- USplineMeshComponent::GetBodySetup()
- ULidarPointCloudComponent::GetBodySetup()
- UDynamicMeshComponent::GetBodySetup()
- USkeletalMeshComponent::GetBodySetup()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
virtual UBodySetup &42; GetBodySetup&40;&41;
Remarks
Return the BodySetup to use for this PrimitiveComponent (single body case)