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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::CreateSceneProxy()
- UArrowComponent::CreateSceneProxy()
- UBillboardComponent::CreateSceneProxy()
- UBoxComponent::CreateSceneProxy()
- UBrushComponent::CreateSceneProxy()
- UCameraProxyMeshComponent::CreateSceneProxy()
- UCapsuleComponent::CreateSceneProxy()
- UDebugDrawComponent::CreateSceneProxy()
- UDrawFrustumComponent::CreateSceneProxy()
- UHeterogeneousVolumeComponent::CreateSceneProxy()
- UHierarchicalInstancedStaticMeshComponent::CreateSceneProxy()
- UInstancedStaticMeshComponent::CreateSceneProxy()
- UHierarchicalInstancedStaticMeshComponent::CreateSceneProxy()
- ULineBatchComponent::CreateSceneProxy()
- UMaterialBillboardComponent::CreateSceneProxy()
- UModelComponent::CreateSceneProxy()
- UParticleSystemComponent::CreateSceneProxy()
- UShapeComponent::CreateSceneProxy()
- UBoxComponent::CreateSceneProxy()
- UCapsuleComponent::CreateSceneProxy()
- USphereComponent::CreateSceneProxy()
- USkinnedMeshComponent::CreateSceneProxy()
- USphereComponent::CreateSceneProxy()
- UStaticMeshComponent::CreateSceneProxy()
- UCameraProxyMeshComponent::CreateSceneProxy()
- UHierarchicalInstancedStaticMeshComponent::CreateSceneProxy()
- UInstancedStaticMeshComponent::CreateSceneProxy()
- UHierarchicalInstancedStaticMeshComponent::CreateSceneProxy()
- UTextRenderComponent::CreateSceneProxy()
- UVectorFieldComponent::CreateSceneProxy()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
virtual FPrimitiveSceneProxy * CreateSceneProxy()
Remarks
Creates a proxy to represent the primitive to the scene manager in the rendering thread. The proxy object.