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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera > API/Runtime/Engine/Camera/UCameraProxyMeshComponent
- UPrimitiveComponent::CreateSceneProxy()
- UStaticMeshComponent::CreateSceneProxy()
- UCameraProxyMeshComponent::CreateSceneProxy()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraComponent.h |
| Include | #include "Camera/CameraComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraComponent.cpp |
virtual FPrimitiveSceneProxy * CreateSceneProxy()
Remarks
Creates a proxy to represent the primitive to the scene manager in the rendering thread. The proxy object.