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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::ComponentOverlapMultiImpl()
- UInstancedStaticMeshComponent::ComponentOverlapMultiImpl()
- USkeletalMeshComponent::ComponentOverlapMultiImpl()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual bool ComponentOverlapMultiImpl
&40;
TArray< struct FOverlapResult > & OutOverlaps,
const class UWorld &42; InWorld,
const FVector & Pos,
const FQuat & Rot,
ECollisionChannel TestChannel,
const struct FComponentQueryParams & Params,
const struct FCollisionObjectQueryParams & ObjectQueryParams
&41; const
Remarks
Override this method for custom behavior for ComponentOverlapMulti()