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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::CanEditSimulatePhysics()
- UDestructibleComponent::CanEditSimulatePhysics()
- PAPER2UPaperGroupedSpriteComponent::CanEditSimulatePhysics()
- UClusterUnionComponent::CanEditSimulatePhysics()
- UInstancedStaticMeshComponent::CanEditSimulatePhysics()
- UGeometryCollectionComponent::CanEditSimulatePhysics()
- UStaticMeshComponent::CanEditSimulatePhysics()
- UInstancedStaticMeshComponent::CanEditSimulatePhysics()
- USkeletalMeshComponent::CanEditSimulatePhysics()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual bool CanEditSimulatePhysics&40;&41;
Remarks
Determines whether or not the simulate physics setting can be edited interactively on this component