Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UModelComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h |
| Include | #include "Components/ModelComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ModelLight.cpp |
void GetSurfaceLightMapResolution
&40;
int32 SurfaceIndex,
int32 QualityScale,
int32 & Width,
int32 & Height,
FMatrix & WorldToMap,
TArray< int32 > &42; GatheredNodes
&41; const
Remarks
Calculate the lightmap resolution to be used by the given surface.