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Unreal Engine C++ API Reference > Runtime > Engine > Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UMaterialBillboardComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/MaterialBillboardComponent.h |
Include | #include "Components/MaterialBillboardComponent.h" |
Syntax
UCLASS (ClassGroup=Rendering, CollapseCategories,
HideCategories=(Object, Activation, "Components|Activation", Physics, Collision, Lighting, Mesh, PhysicsVolume),
EditInlineNew, Meta=(BlueprintSpawnableComponent), MinimalAPI)
class UMaterialBillboardComponent : public UPrimitiveComponent
Remarks
A 2d material that will be rendered always facing the camera.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FMaterialSpriteElement > | Elements | Current array of material billboard elements |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMaterialBillboardComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddElement
(
UMaterialInterface* Material, |
Adds an element to the sprite. |
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void | SetElements
(
const TArray< FMaterialSpriteElement >& NewElements |
Set all elements of this material billboard component |
Overridden from UPrimitiveComponent
Type | Name | Description | |
---|---|---|---|
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FPrimitiveSceneProxy * | Creates a proxy to represent the primitive to the scene manager in the rendering thread. | |
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UMaterialInterface * | GetMaterial
(
int32 ElementIndex |
Returns the material used by the element at the specified index |
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void | GetUsedMaterials
(
TArray< UMaterialInterface* >& OutMaterials, |
Retrieves the materials used in this component |
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void | SetMaterial
(
int32 ElementIndex, |
Changes the material applied to an element of the mesh. |
Overridden from USceneComponent
Type | Name | Description | |
---|---|---|---|
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FBoxSphereBounds | CalcBounds
(
const FTransform& LocalToWorld |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |
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bool | GetMaterialPropertyPath
(
int32 ElementIndex, |
Returns full material property path and UObject owner property object Path examples: Material property path with array element and inner struct Materials[0].InnerStruct.Material Material property path with array element Materials[0] Simple material property path Materials |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |