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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UMaterialBillboardComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/MaterialBillboardComponent.h |
| Include | #include "Components/MaterialBillboardComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MaterialBillboardComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Rendering|Components|MaterialSprite")
void SetElements
(
const TArray < FMaterialSpriteElement > & NewElements
)
Remarks
Set all elements of this material billboard component