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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UInstancedStaticMeshComponent
- UActorComponent::ShouldCreatePhysicsState()
- UPrimitiveComponent::ShouldCreatePhysicsState()
- UStaticMeshComponent::ShouldCreatePhysicsState()
- UInstancedStaticMeshComponent::ShouldCreatePhysicsState()
- UHierarchicalInstancedStaticMeshComponent::ShouldCreatePhysicsState()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include | #include "Components/InstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
virtual bool ShouldCreatePhysicsState&40;&41; const
Remarks
Return true if CreatePhysicsState() should be called. Ideally CreatePhysicsState() should always succeed if this returns true, but this isn't currently the case