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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UInstancedStaticMeshComponent
- ISMInstanceManager::CanMoveSMInstance()
- UInstancedStaticMeshComponent::CanMoveSMInstance()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include | #include "Components/InstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
virtual bool CanMoveSMInstance
(
const FSMInstanceId & InstanceId,
const ETypedElementWorldType WorldType
) const
Remarks
Can the given static mesh instance be moved in the world? True if it can be moved, false otherwise.