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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UHierarchicalInstancedStaticMesh-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
| Include | #include "Components/HierarchicalInstancedStaticMeshComponent.h" |
Syntax
class FClusterBuilder
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | BranchingFactor | ||
| TUniquePtr< FStaticMeshInstanceData > | BuiltInstanceData | ||
| TArray< FRunPair > | Clusters | ||
| TArray< float > | CustomDataFloats | ||
| float | DensityScaling | ||
| bool | GenerateInstanceScalingRange | ||
| int32 | InstancingRandomSeed | ||
| FBox | InstBox | ||
| int32 | InternalNodeBranchingFactor | ||
| int32 | MaxInstancesPerLeaf | ||
| int32 | Num | ||
| int32 | NumCustomDataFloats | ||
| int32 | NumRoots | ||
| int32 | OcclusionLayerTarget | ||
| int32 | OriginalNum | ||
| TUniquePtr< FClusterTree > | Result | ||
| TArray< int32 > | SortIndex | ||
| TArray< FSortPair > | SortPairs | ||
| TArray< FVector > | SortPoints | ||
| TArray< FMatrix > | Transforms |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | BuildTree () |
||
| void | |||
| void | BuildTreeAndBufferAsync
(
ENamedThreads::Type CurrentThread, |
||
| void | Init () |
||
| void | |||
| void |