Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UHierarchicalInstancedStaticMesh-
Deprecated * The BuildTreeAnyThread method is moving to UGrassInstancedStaticMeshComponent. Please update your project to use the new component and method or your project may not compile in the next udpate.
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
| Include | #include "Components/HierarchicalInstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp |
static void BuildTreeAnyThread
&40;
TArray< FMatrix > & InstanceTransforms,
TArray< float > & InstanceCustomDataFloats,
int32 NumCustomDataFloats,
const FBox & MeshBox,
TArray< FClusterNode > & OutClusterTree,
TArray< int32 > & OutSortedInstances,
TArray< int32 > & OutInstanceReorderTable,
int32 & OutOcclusionLayerNum,
int32 MaxInstancesPerLeaf,
bool InGenerateInstanceScalingRange
&41;