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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UAudioComponent
- ISoundParameterControllerInterface::IsPlaying()
- UAudioComponent::IsPlaying()
- UAudioCurveSourceComponent::IsPlaying()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
Include | #include "Components/AudioComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp |
virtual bool IsPlaying&40;&41; const
Remarks
Returns TRUE if the targeted Audio Component’s sound is playing. Doesn't indicate if the sound is paused or fading in/out. Use GetPlayState() to get the full play state.