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API > API/Plugins > API/Plugins/FacialAnimation > API/Plugins/FacialAnimation/UAudioCurveSourceComponent
- ISoundParameterControllerInterface::IsPlaying()
- UAudioComponent::IsPlaying()
- UAudioCurveSourceComponent::IsPlaying()
References
Module | FacialAnimation |
Header | /Engine/Plugins/Editor/FacialAnimation/Source/FacialAnimation/Public/AudioCurveSourceComponent.h |
Include | #include "AudioCurveSourceComponent.h" |
Source | /Engine/Plugins/Editor/FacialAnimation/Source/FacialAnimation/Private/AudioCurveSourceComponent.cpp |
virtual bool IsPlaying&40;&41; const
Remarks
Returns TRUE if the targeted Audio Component’s sound is playing. Doesn't indicate if the sound is paused or fading in/out. Use GetPlayState() to get the full play state.