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Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
- UActorComponent::PreReplication()
- UNetworkPredictionComponent::PreReplication()
- UNetworkPredictionPhysicsComponent::PreReplication()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
virtual void PreReplication
&40;
IRepChangedPropertyTracker & ChangedPropertyTracker
&41;
Remarks
Called on the component right before replication occurs