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Unreal Engine C++ API Reference > Plugins > NetworkPrediction > UNetworkPredictionComponent
- UActorComponent::PreReplication()
- UNetworkPredictionComponent::PreReplication()
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionComponent.h |
Include | #include "NetworkPredictionComponent.h" |
Source | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Private/NetworkPredictionComponent.cpp |
virtual void PreReplication
&40;
IRepChangedPropertyTracker & ChangedPropertyTracker
&41;
Remarks
Called on the component right before replication occurs