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Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
- UObject::PostEditUndo()
- UActorComponent::PostEditUndo()
- UNaniteDisplacedMeshComponent::PostEditUndo()
- ULevelInstanceComponent::PostEditUndo()
- UNavLinkComponent::PostEditUndo()
- UGeometryCacheComponent::PostEditUndo()
- UZoneShapeComponent::PostEditUndo()
- UWaterSplineComponent::PostEditUndo()
- USmartObjectComponent::PostEditUndo()
- UImagePlateComponent::PostEditUndo()
- UModelComponent::PostEditUndo()
- PAPER2UPaperGroupedSpriteComponent::PostEditUndo()
- UChildActorComponent::PostEditUndo()
- UHierarchicalInstancedStaticMeshComponent::PostEditUndo()
- ULandscapeHeightfieldCollisionComponent::PostEditUndo()
- ULandscapeSplinesComponent::PostEditUndo()
- UPCGComponent::PostEditUndo()
- UInstancedStaticMeshComponent::PostEditUndo()
- UHierarchicalInstancedStaticMeshComponent::PostEditUndo()
- UStaticMeshComponent::PostEditUndo()
- UNaniteDisplacedMeshComponent::PostEditUndo()
- UHierarchicalInstancedStaticMeshComponent::PostEditUndo()
- UInstancedStaticMeshComponent::PostEditUndo()
- UHierarchicalInstancedStaticMeshComponent::PostEditUndo()
- UWaterBodyComponent::PostEditUndo()
- ULandscapeComponent::PostEditUndo()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void PostEditUndo&40;&41;
Remarks
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.