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Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
- UActorComponent::Activate()
- UAudioGameplayComponent::Activate()
- UMLDeformerComponent::Activate()
- UNavigationInvokerComponent::Activate()
- UComposurePostProcessPass::Activate()
- UWidgetInteractionComponent::Activate()
- ULinearTimecodeComponent::Activate()
- UWindDirectionalSourceComponent::Activate()
- USynthComponent::Activate()
- UMediaSoundComponent::Activate()
- UDestructibleComponent::Activate()
- UForceFeedbackComponent::Activate()
- UNiagaraComponent::Activate()
- UMediaSoundComponent::Activate()
- UTimelineComponent::Activate()
- UAudioComponent::Activate()
- UParticleSystemComponent::Activate()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void Activate
&40;
bool bReset
&41;
Remarks
Activates the SceneComponent, should be overridden by native child classes.
Parameters
Name | Description |
---|---|
bReset | Whether the activation should happen even if ShouldActivate returns false. |