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Unreal Engine C++ API Reference > Plugins > ApexDestruction > UDestructibleComponent
- UActorComponent::Activate()
- UDestructibleComponent::Activate()
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include | #include "DestructibleComponent.h" |
Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual void Activate
&40;
bool bReset
&41;
Remarks
Activates the SceneComponent, should be overridden by native child classes.
Parameters
Name | Description |
---|---|
bReset | Whether the activation should happen even if ShouldActivate returns false. |