Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- FInstanceCacheDataBase
- FActorComponentInstanceData
- FSceneComponentInstanceData
- FPrimitiveComponentInstanceData
- FStaticMeshComponentInstanceData
- FSplineMeshInstanceData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
| Include | #include "Components/SplineMeshComponent.h" |
Syntax
struct FSplineMeshInstanceData : public FStaticMeshComponentInstanceData
Remarks
Used to store spline mesh data during RerunConstructionScripts
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector | EndPos | ||
| FVector | EndTangent | ||
| FVector | StartPos | ||
| FVector | StartTangent |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSplineMeshInstanceData
(
const USplineMeshComponent* SourceComponent |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FActorComponentInstanceData
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component | |
| bool | ContainsData () |
Determines if any instance data was actually saved. |