Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- FInstanceCacheDataBase
- FActorComponentInstanceData
- FSceneComponentInstanceData
- FPrimitiveComponentInstanceData
- FStaticMeshComponentInstanceData
- FSplineMeshInstanceData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
Syntax
struct FPrimitiveComponentInstanceData : public FSceneComponentInstanceData
Remarks
Component instance cached data base class for primitive components. Stores a list of instance components attached to the
Constructors
| Type | Name | Description | |
|---|---|---|---|
FPrimitiveComponentInstanceData
(
const UPrimitiveComponent* SourceComponent |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FTransform & |
Overridden from FActorComponentInstanceData
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component | |
| bool | ContainsData () |
Determines if any instance data was actually saved. | |
| void | FindAndReplaceInstances
(
const TMap< UObject*, UObject* >& OldToNewInstanceMap |
Replaces any references to old instances during Actor reinstancing |
Overridden from FInstanceCacheDataBase
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |