Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/FScopedPreventAttachedComponentM-
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
FScopedPreventAttachedComponentMove
&40;
USceneComponent &42; Component
&41;
Remarks
Init scoped behavior for a given Component. Note that null is perfectly acceptable here (does nothing) as a simple way to toggle behavior at runtime without weird conditional compilation.
FScopedPreventAttachedComponentMove implementation