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Unreal Engine C++ API Reference > Runtime > Engine > Components
Inheritance Hierarchy
- FInputBinding
- FInputKeyBinding
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
Include | #include "Components/InputComponent.h" |
Syntax
struct FInputKeyBinding : public FInputBinding
Remarks
Binds a delegate to a key chord.
Variables
Type | Name | Description | |
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FInputChord | Chord | Input Chord to bind to |
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FInputActionUnifiedDelegate | KeyDelegate | The delegate bound to the key chord |
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TEnumAsByte< EInputEvent > | KeyEvent | Key event to bind it to (e.g. pressed, released, double click) |
Constructors
Type | Name | Description | |
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FInputKeyBinding
(
const FInputChord InChord, |