Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Components
Inheritance Hierarchy
- FInputBinding
- FInputActionBinding
- FInputAxisBinding
- FInputAxisKeyBinding
- FInputGestureBinding
- FInputKeyBinding
- FInputTouchBinding
- FInputVectorAxisBinding
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
Include | #include "Components/InputComponent.h" |
Syntax
struct FInputBinding
Remarks
Base class for the different binding types.
Variables
Type | Name | Description | |
---|---|---|---|
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uint8: 1 | bConsumeInput | Whether the binding should consume the input or allow it to pass to another component |
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uint8: 1 | bExecuteWhenPaused | Whether the binding should execute while paused |
Constructors
Type | Name | Description | |
---|---|---|---|
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