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Unreal Engine C++ API Reference > Runtime > Engine > Camera > UCameraShakeSourceComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeSourceComponent.h |
Include | #include "Camera/CameraShakeSourceComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraShakeSourceComponent.cpp |
float GetAttenuationFactor
&40;
const FVector & Location
&41; const
Remarks
Computes an attenuation factor from this source