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Unreal Engine C++ API Reference > Runtime > Engine > Camera > UCameraComponent
- UCameraComponent::ResetProxyMeshTransform()
- UCineCameraComponent::ResetProxyMeshTransform()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraComponent.h |
Include | #include "Camera/CameraComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraComponent.cpp |
virtual void ResetProxyMeshTransform&40;&41;