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Unreal Engine C++ API Reference > Runtime > Engine > Camera > FMinimalViewInfo
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraTypes.h |
Include | #include "Camera/CameraTypes.h" |
Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraStackTypes.cpp |
void ApplyBlendWeight
&40;
const float & Weight
&41;
Remarks
Applies weighting to this view, in order to be blended with another one. Equals to this *= Weight.